3ds Max Book: Autodesk 3ds Max 2020: A Detailed Guide to Modeling, Texturing, Lighting, and Rendering
Book Code: PDX016P, ISBN: 978-1095759141
The Autodesk 3ds Max 2020: A Detailed Guide to Modeling, Texturing, Lighting, and Rendering, 2nd Edition textbook is perfect for both beginners and intermediate users of 3ds Max and for those moving from other software to 3ds Max. This brilliant guide takes you step-by-step through the whole process of modeling, texturing, UV mapping, lighting, and rendering. You will learn important concepts and techniques about 3ds Max which you can utilize to create your 3ds Max projects. This book also cover the Arnold renderer.
Using a structured and pragmatic approach, this guide begins with basics of modeling, then builds on this knowledge using practical examples to enhance your modeling, texturing, lighting, and rendering skills. Each unit builds on the knowledge gained in the previous unit, showing you all the essentials of 3ds Max 2020. As you go from hands-on exercise to hands-on exercise, you’ll develop a strong arsenal of skills that combined will form a complete end to end process to create high quality renders using 3ds Max 2020.
This book shares tips, tricks, notes, and cautions throughout, that will help you become
a better 3ds Max artist and you will be able to speed up your workflow. This book is aimed to be a solid teaching resource for learning 3ds Max. It avoids any jargon and explains concepts and techniques in an easy-to-understand manner. The first page of the every unit summarizes the topics that will be covered in the unit. Hands-on exercises in this book instruct users how things can be done in 3ds Max step-by-step.
Practicing is one of the best ways to improve skills. This book contains practice activities which you are highly encouraged to complete and gain confidence for real-world projects. By completing these activities, you will be able to master the powerful capabilities of 3ds Max. By the time you’re done, you’ll be ready to model, texture, and render any scene in 3ds Max.
If you buy this book, you’ll also get access to all 3ds Max files, texture files, and any other resource used in the book. You are free to use these resources in your own projects personal or commercial. These working files allow you to follow along with the author throughout the units.
What are the key features of the book?
- Covers 3ds Max’s updated user interface, navigation, tools, functions, and commands.
- Explains the polygon, subdivision, and spline modeling techniques.
- Covers all modifiers.
- Covers Standard materials and lights.
- Covers UV mapping techniques.
- Covers Arnold lights, shaders, and rendering techniques.
- Detailed coverage of tools and features.
- Features 75 hands-on exercises – complete with before and after files.
- Features practice activities to test the knowledge gained.
- Additional guidance is provided in the form of tips, notes, and cautions.
- Important terms are in bold face so that you never miss them.
- The content under “What just happened?” heading explains the working of the instructions.
- The content under “What next?” heading tells you about the procedure you will follow after completing a step(s).
- Includes an ePub file that contains the color images of the screenshots/illustrations used in the textbook. These color images will help you in the learning process. This ePub file is included with the resources.
- Tech support from the author.
- Access to each exercise’s initial and final states along with the resources used in hands-on exercises.
- Quiz to assess the knowledge.
- Bonus hands-on exercises.
Who this book is for?
- Beginners and intermediate users of 3ds Max
- Digital artists
- Motion graphics artists
- Indie game developers
- And anyone who wants to learn 3ds Max
What are the prerequisites?
- Before you start this book, you should have 3ds Max 2020 installed on your system
- You should have the desire to learn
- Willingness to be awesome
What you will learn?
- Polygon, subdivision, and spline modeling techniques
- Edit geometry using modifiers
- Speedup your workflow
- Create cool looking models
How This Book Is Structured?
This book is divided into following units:
Unit DM1: Introduction to 3ds Max -I, introduces the 3ds Max interface as well as the tools that allow you to transform objects in the viewport.
Unit DM2: Introduction to 3ds Max -II, covers the tools and procedures that will help you immensely during the modeling process. You will know about various explorers as well as various precision tools that 3ds Max offers.
Unit DM3: Geometric Primitives and Architectural Objects, explains Standard and Extended primitives and how you can use them to create some basic models. This unit also covers the AEC objects.
Unit DM4: Polygon Modeling, introduces you to the polygon modeling tools, concepts, and techniques. This chapter talks about polygons components, selection tools, polygons structure tools, and modeling objects.
Unit DM5: Graphite Modeling Tools, describes the tools available in the Ribbon interface and how you can use them to improve your modeling workflow.
Unit DM6: Spline Modeling, introduces you to the spline modeling tools, concepts, and techniques.
Unit DM7: Modifiers, walks you through the various modifiers available in 3ds Max that you can use to sculpt or edit the objects without changing its base structure.
Unit DMB: Bonus Hands-on Exercises [Modeling], contains bonus hands-on exercises.
Unit DMP: Practice Activities [Modeling], contains some practice activities which you are highly encouraged to complete.
Unit DT1: Material Editors, introduces you to Compact Material Editor and Slate Material Editor.
Unit DT2: Standard Materials and Maps, explains the General/Scanline materials and maps.
Unit DT3: Physical and Autodesk Materials, covers the Physical material and Autodesk materials.
Unit DTB: Bonus Hands-on Exercises [Texturing], contains bonus hands-on exercises.
Unit DL1: Standard Lighting, introduces you to the standard lighting available in 3ds Max. You will know about basic lighting concepts and light linking.
Unit DL2: Photometric Lights, describes about photometric lights that 3ds Max offers.
Unit DL3: Sunlight and Daylight Systems, covers the Sunlight and Daylight systems, Sun Positioner and Physical Sky.
Unit DA1: Introduction to Arnold, introduces you to the Arnold renderer. You will also learn about the sampling and ray depth settings.
Unit DA2: Arnold Lights, introduces you to Arnold Lights, Light Filters, Fog Shader, and Atmospheric Volume shader.
Unit DA3: Arnold Shaders and Materials, explains Arnold materials and shaders.
Unit DAP: Practice Activities [Arnold], contains practice activities which you are highly encouraged to complete.
Appendix DMA: Quiz Answers [Modeling], contains quiz answers.
Appendix DTA: Quiz Answers [Texturing], contains quiz answers.
Appendix DLA: Quiz Answers [Lighting], contains quiz answers.
Appendix DAA: Quiz Answers [Arnold], contains quiz answers.
Is the book available in other languages?
Not yet, if you are interested in translating this book, contact us.
Is this book is available in the digital format?
Yes, click here for details.
Can I reuse the 3ds Max files provided by you?
Absolutely, you are free to modify and use the files.
Are you going to make the book available in any other format?
It was always our plan to make a decent content of the book publicly available in HTML format, but we haven’t made that decision yet. If you feel strongly about this option, or book being available in any other format, let us know.
Still have questions?
No problem, contact us, we are more than ready to provide answers to your questions.